Grimm Pathfinder: The new tale of snow white

Here is a first of many posts based off my new campaign. The next few posts will be going more into depth on the plots in the campaign I am currently running.

This is possibly the main plot and antagonist of the campaign. Snow White, or as my players have named her, White Snow, has been locked away. The party is unaware of the Evil that has been locked away with her. I have made the dwarves from the tale, evil minions that are set out to get the princess free.

Their main objective is to convince a group of adventurers to free the princess. While yes the dwarves might beable to free her themselves, what fun would that be? So they play as if they are but only miners and they need the help of stong warriors and that stuff. I wanted to intruduce the party to the dwarves without just saying 7 stout dwarves approach you. So what better way to intruduce the party to both eachother and to a group of dwarves than a drunken bar fight? Nothing, exactly.

The dwarves plant some object on the trail and watch to see if anyone picks it up. They then use this as a way to “strike up” a conversation. While this could have gone multiple ways depending on how the group or player wanted to handle being accused of theft. It went the way I had figured it would. A fight broke out between a few of the dwarves and a few of the PC’s. Then it turned into an all out brawl until the authorities finally came to break up the fight. Nothing like setting part of the tavern on fire brings the town guard.

The eldest of the dwarves appologizes for the brawl and says that the dwarves have been alittle hot headed after finding out that a certain princess had been wrongfully imprisoned by her “evil” step mother. He was rather convincing as the party, despite being somewhat disbelieving, decided well lets help out. There is coin, glory and a beautiful damsel! That’s what quests are all about.

The dwarves and the players sat down and discussed a plan of action. They way I had somewhat wanted it to go happened. The party would wait two weeks to strike the prison when a majority of the guards would be an the Kings funeral. This gave the party two weeks of down time to do some minor adventuring to build up some fame with the locals and get some treasures that should help out with rescuing the princess.

They party also came up with some other interesting ideas on how they would rescue the princess. Some said lets not wait, lets walk our undergeared level one behinds straight to a heavely guarded prison bust out into then out of the prison, leaving chaos in our wake. That went against a few of the other party members alignments so that was out of the question. There was a question about hiring a rogue to help sneak them in and do this very stealthfully, but unfortunatly a majority of the group was not the stealthy type. The final option before they decided on just waiting until the guards numbers where lower, was to get arrested and while in the prison try and break everyone out including the princess. This last idea was probably the most enticing. I contemplated letting them do this just to do an amazing prison break in a good based campaign. I could think of plenty of ways to roleplay this out. Guards that are on the side of the princess could help out. Maybe the dwarves could deliver a cake with a pickaxe in it. Who knows? But it would have been amazing and this might even still happen.

So once the Princess has been rescued, this is where a lot of improv will come in. She may disapear and comeback later to be a menace or if the party realizes their mistake right away she may just then do something to escape and then become an enemy. I’m still working on this part. I do know I want her to be an witch or a sorcerees.

Anyway, only the first part has really been completed in the campaign. Right now the group is trying to get prepared by following up on some rumors and making a bit of gold and gathering treasure in order to have a successful prison break.

Any feedback or suggestions would be tremendous.

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Grimm Pathfinder Part 2

So Like I said in the last post, this will be about the plot hooks I have developed so far. I’ll try and give a brief description of each one and then maybe in future posts eleborate on the entire plot.

The Main Plot

So why exactly are the party members together, who is the main antagonist in this story. Why none other than Snow White. I have done my best to use diferent names. I found a nice anagram creator for making names for the fairy tale names. The story begins with the Death of Snow White’s father. Everyone from the Kingdom and naughboring Kingdoms have come to mourn the loss of the King. The group of adventures were told that part of their backstory was they were to be traveling to a small village outside of the palace. Starryhallow. They where to meet in the tavern there. A group of dwarves (seven of them) pleaded with anyone in the tavern to assist with rescuing a wrongfully imprissoned princess (Snow White) from her evil step mother. In this story Snow White is an evil sorcerer and the Queen was only trying to protect the land. Snow Whites minions (the seven dwarves) try to recruit the PC’s into rescuing the princess.

They offer sugestions to the party like. The funeral would be the prime time to strike the queens dungeon as it will be least guarded. While the party has come up with other ideas, like how can they sneak or disguise or even get sent to the prison Snow White is held in to attempt to break her out. While I have had to think of ways to play out any path the decide to take the main focus is for either the party or someone else to break out the princess. If the decide it is to dangerous. She will eventually break free. Then the terror will rain down upon the entire kingdom. Or atleast thats the plan.

Sub Plots: (These sub plots can be played in anyorder really I just have to adjust the NPC’s based on what level the party is. I have given them plenty of things to investigate, since they showed up to the town a month prior to the funeral.)

This one was based on Red riding hood. But with the same theme, I want who the party would expect to be the good guy be the bad guy and yes I know I can’t do this with every story or they would meta game and know who the villian would be. So this one starts with rumors around the town that the old lady and her grand daughter have been complaining about wolfs around their cottage in the woods.

By the time the party gets to the cottage Grandma has already been eaten by “the wolf” and this is similar to the version seen in “Once Upon a Time” where the red riding hood is a wolf. In this case she is a werewolf. Either while in the home or just outside of it, the party is ambushed by wolfs. The party can either track the wolfs to a cave were Red Riding Hood is hiding out after murdering her grandmother. Or she will eventually get paranoid and try and get rid of any witnesses.

I have another one based on Cinderella, She is a insane (literally) druid who attacks with her birds. Her Stepmother and Stepsisters attempt to lock her up but the party could hear rumors and attempt to investigate this. Causing Cinderalla to unleash her wrath on her family and then possibly the town.

The next one and final one I have writen right now is based on Hansel and Gretel. This time Hansel and Gretel are not the bad guys, well not intentionally. The witch in the candy house has performed some dark ritual on the childern turning them in the little imps maybe? I had the original idea of them being Goblins, but we will see.

I started roughly on a pied pipep story where, he is a wererat and he lores children into the woods to be devoured by his rats and himself. It was just a though. I still have a long way to go.

Any feed back would be awesome. I really want this to work out and become an epic tale.

Grimm Pathfinder Game Part 1

So it has been an extremely long time since I last posted anything. I have just been extremely busy with work, the new baby and other things. During the last time I posted, I had really gotten into playing more tabletop games than computer games. So I really haven’t been playing DDO at all.

I enjoy writing and playing out stories. I also enjoy DMing Tabletop games. I was playing a lot of D&D 3.5 and those familiar with DDO know the basic rules of that system. The problem with that is that there is so many extra books ad rules that are completely unbalanced. I had a warrior with an infinate attack combo, and other players that could devistate creatures way above the recomended CR(Chalange Rating). I soon switched over to Pathfinder and it to has its flaws just like anyother game, but it has been a whole lot easier to balance fun and challenges along with keeping an interesting story. You can do this with 3.5 edition but i have just been enjoying the changes made to Pathfinder and it has made for a very enjoyable game.

I ran a few premade adventure paths. They are just campaigns already balanced and designed for four players. I really enjoyed the “Carrion Crown” AP. It was a horror themed campaign and it was fun throughout the entire adventure. But it wasn’t something I could really turn into my own story. It had predesigned encounters and everything was linear. The party was given a very specific mission and they were more or less guided by me down this story. I was able to change a few of the fights, as a few of them were redundant.

So I ventured out took a small break from gaming and was watching some TV. Suddenly I found myself inspired by the TV series “Once Upon A Time”. I said I could make a campaign based on fairy tales. I went to the drawing board. I didn’t want to go by the “Disney” versions of the fairy tales. So I started reading the original Grimms Brothers versions. They were gresome almost more of a horror story than the happy stories you saw as a child.

I decided that I would make this a horror campaign, with running a horror AP, I had a good idea on how to create that sense of suspense and horror. Now I just had to figure out who would be my antagonists, what would be the adventurers goal in the campaign. What if your clasic heroes were actually the villians?

I might end this post here and pick up in a few with the current plot hooks I have developed than in the third part a basic introduction to the setting and where the characters are at now. So that maybe I can recap and figure out ways to improve the campaign as a whole.