Npc’s

This will probably be a short post about Npc’s and how I handle them.

Regardless of the system you use most npc’s dont need to be full fleshed out going into a game. Just the basic idea of them and the important part is that they do not steal the show.

I always bring a notebook to write down anything that comes up with npc’s such as brief background or motivation and if something comes up during the session I jot it down so that their story is consistent.

It never fails that you spend hours developing npc’s to only have them never used to the potential you planned for and on the other hand a random npc’s get more attention than you expected. Just go along with it. Some of the best and most memorable npc’s come from these events.

For stat blocks I tend to just make them up as I go. If for some random reason the group decides that its important to battle a random npc’s or if that npc’s is brought in to combat for whatever reason you can alway use the monster manual and pull some generic stat blocks or you can have fun with it and just make it up on the fly.

There is no right or wrong way to do this but for continuity take notes. This will create a more believable world for you and your players.

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