Just a short Story

My last post was not exactly what I had intended to post. I was writing it so I didn’t lose my thoughts and it was intended to be a draft. I had wanted to make a better short story. I think this post will be the beginning and I’ll have more posts on the story until it concludes. So for the first 6-8 sessions I had been running a module written for 4E that I converted to both Eberron and 3.5ed. It was fun. And after the first session, I realized I had to further adjust some of the creatures inhabiting the dungeons to put them on par with how challenging the encounters would have been with a standard group of characters. And the ogres and pixie will balance out more in the end as they both had a Level Adjust and will not be as high of class level as the other members of the group. I’ll add some pictures and such when I get a chance.

Now for the story of the Heroes;

A map of the area in Karrnath were the story takes place before the island. I did not make this. I found it somewhere. I wish I remember where to give proper credit but I cant.


Prolog in the perspective of three Lakeside citizens

                Like any other winter day, the cold frigid air chills my bones and the putrid smell that comes from the lake is just as unbearable as ever. The smell of death from the war still lingers everywhere. The strangest thing just happened. I swear I saw ogres walking the streets and head into the tavern. There must be something in the air.

                The tavern is packed with would-be heroes, and drunks. What has the world come to when even the monsters my parents warn me about are coming in and looking for adventure? “If you’re looking for work check the board, then be gone!” Ugly beasts, Ogres are. Need to see what these three need. My voice is drowned out by the damn crier, also shouting about the end of the world. He just lost me three customers but on the up side the ogres are gone as well.

                “The shadow haunt is upon us. Khyber will be open and all the demon spawn release upon us. The keep of the Shadowfell is now haven for monsters and the Demon Lord Orcus’ minions. You must all join the fight and stop this!” Day after day I warn them. They never listen! Today though, six stayed. Six will save us. Ugly ones, a pixie, a dwarf, an elf and a woman are the only ones to stay. “You there, adventurers are you? You care to save the world? You must head north. It’s a few days travel by foot. You will find Winterhaven; there will be more answers when you get there. Make haste friends, our world is counting on it.”

Part 1: The Keep on Shadowfell (This was one of the modules I used while working on my island)

Chapter 1:

                My name is William Winklethighson III, this name will be important someday so I feel it necessary to disclose this first and foremost. I am a student at the Bard School of Karrneth and I am working on a tale. For this reason I decided to follow an odd group after seeing them in the town of Lakeside, an assorted bunch. Many people are afraid of monsters like the ogre, me I find them fascinating.

                Loud footsteps could be heard for many yards away as the half-ogre couple stomped along the road to Winterhaven. Shrek and Fiona, a somewhat odd married couple of half-ogres had set out for adventure. Why the came to Karrnath is still a mystery to me that and ogre marriges is a scary thought to me.  I did not get to speak with them as much as some of the others. I knew they were man and wife and that Fiona controlled Shrek. Neither the most intelligent of beasts and often they found themselves knocking on death’s door.

                Greg wobbled as fast as he could behind the ogres for the most part. Greg’s story was simple. He was not the best at typical dwarven occupations. He thought he was destined for more. So with nothing more than his coin purse, rags on his back and an axe, he went out looking for adventure.  He is not the strongest of dwarfs but he is as sturdy as the mountains he came from. Which ones, well, he refused to tell me. Might have something to do with why he left home.

                Victor, that one is by far the oddest of the bunch. He claims to be related to about five other people, that all have a different mother. He is half-drow and fights in the most unusual ways. Sometimes I thought he would have been better in theater than in the heart of a dungeon. We all realize our destinies at some point. Maybe one day I will be writing a different tale about his glorious acting career.

                Soriya was a pixie. There really isn’t much else to say about her. She often hid from anything that moved or she flew around Shrek and Fiona for protection. There may have been more to that story but I was unable to get an interview with her. All I knew was she was a fire bug. If ever there was something flammable, it was often set ablaze. Surprisingly that small creature did more damage over the time I spent following them than the rest of the party combined.

                Andromeda didn’t seem to fit into the group. Greg was a good friend of hers but everyone else seemed to be uninterested in her. She was rather evil. Not in the, I’m going to take over the world or leader of a demonic colt evil, but she had her moments. She was the only human in the group so I could relate with her at times. I would not want to share treasures with the ogre brutes either.

                Finally there was Rompompom. The goliath traveled with the party sometimes. She was never one for words other than with the pixie. They whispered secrets that to this day I still wonder about. While not the most valiant of warriors, she did on occasion hit things extremely hard. Much of the tales of her involve trying to stop fights mid battle with her soft spoken voice, it rarely worked out for her.

                Coin and the opportunity to prove their worth was the motivation to head to Winterhaven. The true purpose of this adventure seemed to be lost on this group. They just wanted fame and fortune. How they got it was unimportant to them. This fact in mind made me almost give up on using them as subjects for my tale. Time and time again I ask myself, will this be an epic tale of valor and heroism or a tale of folly and defeat?


I’ll have another installment on the tales of this group later. This was hopefully a more enjoyable introduction to the group and next will be their first few encounters and their first visit to the town of Winterhaven.

This is one of my pugs Dilbert. Not really relevant to the Post but I couldn't stop laughing and thought it might cheer up someone.
This is one of my pugs Dilbert. Not really relevant to the Post but I couldn’t stop laughing and thought it might cheer up someone.

Thank you for reading and Happy Questing!


Few games done in my Homebrew Campaign and an update on Pugsneeze

It’s been a while since my last post. I DM’d two sessions in my campaign I posted about earlier on. It went fairly well. I found a somewhat interesting way to balance the two ogres and pixie PC’s. The island that is know by the men of Stormreach was occupied by mostly Ogres, trolls and fey creatures. So when they arrived in Stormreach, the people though that they attack has been brought to them. Those three PC’s where kidnapped and brought to the island as slaves. This helped in two ways. It made them more feel less like overpowered hero’s of legend and it gave the rest of the party a reason to head out to the island. While on the island they freed their companions and explored some of the island looking for clues and a way to help colonize the island. One of the Ogre’s angered a pixie tribe by trampling their homes and almost had a change in alignment. He came up with a fairly good reason why it was justified. He now has a bounty on his head and there have been a few fey creatures that have tried to collect this bounty. They also found out that not only have the Fey been fighting to keep their land from the Humans but Ogres and Trolls have been moving out of their caves in the mountains and have been trying to steal land from them. That and Paldamar had been raising an army to the far north in the icy portion of the island. That is what they know of now. I have a few more surprises for them in future sesions and I am really liking this more sandbox way of playing. 


So Pugsneeze has been a little neglected as of late. I have been playing him but its been a slow process. He is now sitting at level 10 and almost ready to take level 11. I am really enjoying playing a barbarian. I do find myself in a few sticky situations where I wish I didn’t just rush in a go berserk on everything but it makes it feel more like a real barbarian. What kind of barb would I be if I planed, thought or had any tactics other than smashing? There isn’t much of the roleplaying in a MMO but I like to set limitations on myself and sudo inforce a little roleplaying as long as I am soloing. Thats what I really love about D&D is you can be your character for a few hours a week and really feel the role without the chance of being cut down by an enemy.


Thanks for reading and happy questing!

My D&D 3.5 Homebrew Pug Race.

So I have been working on a home brew race for a future D&D game. It is a race based upon my favorite 4 legged friend the Pug!

Also found a very funny video that made me laugh. its a somewhat spoof of the history of the pug.


I did not draw this I found it while googleing but I found it to be very appropriate for a Pugdorian Guard

Pugdorian (3.5e Race)


The rarely-seen Pugdorians are a race of small sized (About the size of a dwarf) caninish creatures. While canine in nature they are bipedal with hands similar to human hands. Covered from head to tail in fur with very distinctly pug features and coloration.


Pugdorians personalities vary greatly from one pug to another. Overall, their personality is more puglike in nature than human. They can be extremely lazy at times, often sleeping entire days. Pugdorians often stick around a human friend, following them everywhere almost in inappropriate ways, The Pugdorian may seem extraordinary dependent and helpless without companions but the Pugdorian is extremely self-sufficient if left alone.

Few Pugdorians wear any clothing. Nudity is common among the pugs as part of their animal-like nature. The only Pugdorians who regularly wear any clothing of any kind are Pugdorian priestesses and Pugdorian warriors who are specifically charged with the protection of the village. Pugdorians who spend a large amount of time around other species may wear clothing to avoid breaking any taboos other species might have about public nudity. Pugdorians are not the most nimble creature but they are extremely charismatic.

Physical Description

Pugdorians resemble 3 to 4 foot tall pug people with more pug features than human. Their most noticeable pug features are their squished snout and their curly tail. Their fur color can vary some from one Pugdorian to another. In most cases, however, they tend to be fawn with black snouts and ears. The top of their heads is adorned with human-like hair varying wildly in color and texture. They have tails which are short and curly. All Pugdorians are capable of snorting, sneezing and barking a piercing bark, almost deafening.


Pugdorians typically hang around their own type or that of humanoid races. There has been rare sightings of Outsiders to keep a Pugdorian as a companion.


Pugdorians are generally of good alignment.


Pugdorians rarely worship a diety but rather they have multiple gods with names that don’t translate well from their native tongue. The God of Treats, and the God of Naps are common among the Pugdorians


The Pugdorians speak their own language known as Pugnish. To the untrained or unfocused ear, their speech could almost be perceived as nothing more than the sounds normal pugs make. Grunting, girdling and the occasional sneeze and snort.


Pugdorian names vary greatly but common names are: Spike, Scout, Pugsly, and Mr. Woofwoof.

Racial Traits

  • -2 Dexterity, +2 Charisma; Pugdorians are far from quick and agile, but are more cuddly and charismatic that most.
  • Humanoid
  • Small: As a Small creature, a Pugdorian gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, a –4 size penalty on special attack (bull rushes, grapples, overruns, and trips) checks, and a +4 size bonus on Hide checks, but it uses smaller weapons than humans use, and its lifting and carrying limits are three-quarters of those of a Medium character.
  • Pugdorians base land speed is 20 feet.
  • Low-Light Vision: A Pugdorian can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. It retains the ability to distinguish color and detail under these conditions.
  • Racial Skills: Spot, Listen, Sense Motive, Tumble, and Scent are always considered class skills for buying ranks in those skills. They gain +4 skill points per level which can only be used in those skills. Pugdorians receive a – 2 to Balance, Jump and Swim skills due to their dense bodies.
  • Piercing Bark: Once Per Encounter a Pugdorian can make a Piercing Bark, everyone within 30 feet of the Pugdorian must make a Will save DC is 10 + HD + Charisma Modifier or be dazed for 1d4 rounds. Creatures cannot be affected by the Piercing bark again within 24 hours
  • Adorable Eyes: Once Per Encounter a Pugdorian can attempt to look adorable and keep hopefully stop further aggression towards the creature. Creatures that can see the Pugdorian must make a will save DC is 10 + HD + Charisma Modifer or receive a -1 to attack/ damage and will saves against the Pugdorian.
  • Lazy: A Pugdorian requires 10-12 hours of rest per day. This can include naps throughout a 24 hour period. If the Pugdorian doesn’t get his required sleep he/she will be grumpy the until he/she gets 12 hours of rest. This gives the Pugdorian a -1 to attack rolls and saves.
  • Pugdorians receive a -2 to save’s against Fear and Mind altering affects due to their naïve and trusting nature.
  • Always Armed: Pugdorians have retractable claws on their hands and feet along with sharp teeth which can be used as an armed attack instead of a wielded weapon. Extending and retracting their claws is a free action. In combat, their claws and teeth are treated as wielded weapons. Claws are slashing weapons which do 1d4 damage (+1d4 at every 5th level) with a crit range of 19-20×2. Teeth (bite attack) are piercing weapons which do 1d4 damage (+1d4 at every 5th level) with a crit range of 19-20×2.
  • Automatic Languages: Pugnish and Common.
  • Bonus Languages: Any appropriate to an individual pug’s birth place.
  • Favored Class: Monk

Vital Statistics

Table: Pugdorian Random Starting Ages





15 years +1d4 +2d6 +4d8

Table: Pugdorian Aging Effects

Middle Age1



Maximum Age

75 years 120 years 200 years +250 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.

Table: Pugdorian Random Height and Weight


Base Height

Height Modifier

Base Weight

Weight Modifier

Male 3′ 6″ +2d4 60 lb. × (1d4) lb.
Female 3′ 1″ +2d4 50 lb. × (1d4) lb.

D&D Homebrew Campaign

I Can’t quite figure this out but I typed out an entire post hit submit and then it posted a blank blog. GRRR.

Ok so I gotta try and remember what I wrote. I’ve been DMing a homebrew 3.5 game set in Eberron for a while now. That’s actually where I got introduced to DDO. The players recently, about two months ago. Re rolled new characters and We started our new adventure. I started them off in Karrnath, where they encountered a demon cult, mostly members from Cult of the Dragon below and some Emerald Claw members. They had vanquished one of the cult leaders and prevented him from opening a portal to Kyber and releasing Hell spawn upon all of Khorvaire. The then tracked down another Head hancho of the cult Named Paldamer, He evaded them while teleporting them to Stormreach. Now Their next adventure awaits them. I have been working on this portion of the campaign and it’s what I want to end it with. They must travel to a newly discovered island west of Stormreach and help Colonize it. There is a number of giantish creatures there and fey that inhabit the Island. I want to make this rich and fulfilling. Giving them the opportunity to make alliances and form they own kingdoms.

Here is the Party: I run with 6 to 7 players depending on who can make it on game night.

1. The Dwarf Rogue/Dwarven Defender – He is kind of the tank of the group, not that there really is a tank in 3.5 ED but he likes to think he controls the battle field even though the rest of the part can move faster than him.

2. The Half Drow Monk/Paladin – this guy is funny. He always gives these very descriptive instructions on how he is breakdance fighting during almost every encounter. Or he is attempting to grapple every creature. He also has a thing for throwing holy water on everything and punching inanimate objects.

3. The Evil Human Fighter – This one is the trouble. I will never again allow anyone to play evil alignment. It is horrible. She is greedy and steals all the treasure. So I added a few nasty curses on some things she took and it still hasn’t slowed her down.

4. The Pixie Fire Mage – Another mistake I made is allowing monster races. This thing destoys just about everything I throw at the party. Absolutly rediculous.

5. Half Ogre psionic warrior – psionic warriors are one of the dumbest things Wizard of the Coast added to this game. They have so many ways to effectively ruin the balance of a game. No more Psionics!

6. Half Ogre Fighter – This one is not so bad even though it is a Monster Race. It does hit extremely hard but Nothing that cant be handle by a high AC or High HD

7. Goliath Fighter – There is a trend here, a lot of fighters. Probably one of the most underwhelming classes in D&D. This one is not to big of a deal Hits hard with a two hander but again nothing you cant work around.

Anyway I have been working extremely hard to make up for the huge balance flaws in my current game. Magic items have been exteremly hard to come by expecially ones useful to the players that are already overpowered. And Monsters tend to have Higher AC and Higher HD than they should. This is to make combat last longer than a round or two and to make the boss fights feel challenging.

With some art found while googling and photoshop I made a map.

One thing to note is We play at a table around a TV. This TV displays our map and has other visual and audio aids. So everything is digital.

Here is the map of my homebrew Island


It has been extremely fun creating and populating a new world. I also will note, and the players don’t know this yet they are not the only ones trying to claim this new land. Paldamer and some other factions will be found on this island. Maybe even some of Kybers less desirables.

Thanks for reading and Happy Questing!

Screen Shots

I was going through my Screen Shot folder, (I just found it). These pictures where the good ones I found. The rest where me accidentally hitting the print screen button.

My First and Only roll of 100. Think I got a +2 Ability Tome here.


My first life as a pure Monk


Barbarian Pugsneeze tripping some hobgoblins


Trying to figure out a light puzzle thing. I never did solve this 😥


My first complete Tempest spine run and first raid for that matter!


Pugsneeze the Paladin wearing his stylish hat!


Pugsneeze the AA after he hit level 20 and I visited the Epic Desitiny Trainer

Happy Questing!

ESO Beta Testing and Pugsneeze’s Barb life!

                  I had an exciting weekend. I was Beta testing ESO, and played that for about 2 hours. It plays a lot like any of the other Elder Scrolls games and like most of them I just gave up after a while. I really enjoyed Skyrim I played hours and hours of it while I was in Iraq the last time, mainly when the internet went down or was to slow to play Starcraft (which was almost all the time). I have just never finished Skyrim. I always get extremely high level just doing hundreds of side quests and coming up with these themed builds for my characters and then I start a new one before I even make it that far into the story. That’s how this game felt to me. Except I was extremely limited to how I can customize my character. Unlike in the other Elder Scrolls games, this one features a class system. You pick a class during character creation and you play that classes roll. There is no making a stealth archer with restoration. I understand why they did it this way. It’s for balancing purposes but it just doesn’t feel like Elder Scrolls anymore.

My PnP game was cancelled this week due to a few of the players not being able to show up. Oh I had some crazy stuff planed for them. Been working for weeks making this perfect adventure. A few of the players like to do this min maxed characters that do obscene amounts of damage or just wont even get hurt. So I try and make Monsters for them to fight that will be somewhat challenging. A lot of the times I just raise the Hit Dice of the weaker minion types and Add in like a mind flayer, that is not ment to destroy the group but just to get them to think before they try to rush in and murder everything, even my vital NPC’s that where not ment to be killed but to help give the story flavor and advance it a little. So far they have not quite picked up on it and have, numberous times, almost died.

Anyway I digress. I had plenty of DDO time and time to hang out with the wife and dogs. She was rather happy I didn’t go and DM a game over the weekend because sometimes that games last longer than we anticipated. I said earlier I had TR’d Pugsneeze and he is now a barbarian. This has been extremely fun. Once he hit level 4 I gave him that Axe from the Delara Chain, Canifex I think it’s called and he hits like a truck. Almost as hard as my paladin did in his high teens. It’s always nice to see a cleave and enemies just dropping around me. I’ve been doing what I had said I was going to do in my blog about holding levels. I have been holding the level up until I complete all the quests that I can at level, while still skipping a few of the quests that I hate (Stealthy Repossessions comes to mind here). I’m at level 6 almost done with all those quests. I think I have a few of the Sharn syndicate quests and proof is in the poison. I have tried about 4 times to get Proof is in the Poison done. First I ran it alone, well with a cleric hire, and made it a bit of the way in but finally got blasted by the casters. I had then found a group of 3 and it was going very smooth but my internet crashed as we were coming to the end of the quest. I didn’t get to get back on in time to finish the quest. The third and fourth time, I had 2 others with me and a cleric hire and we just couldn’t get very far. The casters with their stupid lightning kept blasting us and the traps got us a few times so we called it. I’m starting to think that I am not destined to complete this quest. I’ll give it one more go tonight after work along with finishing the Sharn quests and I’ll be ready to take level 7.

 I’ve been also working on another toon. Pugsly, He is a staff wielding Eldrich Knight with a splash of monk and rogue. Similar to the build Miki had posted a while back. I really like it. I got my vampire shroud last week I think it was and went to do Elite Delara’s Tomb. Got blasted by a light spell and cried a little. That spell hit me so hard. But I am going to keep on going and hopefully Pugsly will come into his own soon and make his Pug family proud.

Thanks for reading. I’ll try and post a few pictures up when I get off work tonight.

Pugsneeze is ready!

ImageAfter lots of thought and Despite really wanting to wait until I obtained a few more things. I TR’d Pugsneeze. I am working on an alt to get him to level 20 and keep him up there for anything I may have forgotten in my haste. I didn’t fully finish my GS item but With the limited number of shroud runs I can get into an the small amount of times I can actually run it I decided its best left for the near future of Pugsneeze’s…ACHUU!

Excited to start his Barbarian Life. I’ll Keep you updated. Thanks for reading and hope to see you soon.