Here is a first of many posts based off my new campaign. The next few posts will be going more into depth on the plots in the campaign I am currently running.
This is possibly the main plot and antagonist of the campaign. Snow White, or as my players have named her, White Snow, has been locked away. The party is unaware of the Evil that has been locked away with her. I have made the dwarves from the tale, evil minions that are set out to get the princess free.
Their main objective is to convince a group of adventurers to free the princess. While yes the dwarves might beable to free her themselves, what fun would that be? So they play as if they are but only miners and they need the help of stong warriors and that stuff. I wanted to intruduce the party to the dwarves without just saying 7 stout dwarves approach you. So what better way to intruduce the party to both eachother and to a group of dwarves than a drunken bar fight? Nothing, exactly.
The dwarves plant some object on the trail and watch to see if anyone picks it up. They then use this as a way to “strike up” a conversation. While this could have gone multiple ways depending on how the group or player wanted to handle being accused of theft. It went the way I had figured it would. A fight broke out between a few of the dwarves and a few of the PC’s. Then it turned into an all out brawl until the authorities finally came to break up the fight. Nothing like setting part of the tavern on fire brings the town guard.
The eldest of the dwarves appologizes for the brawl and says that the dwarves have been alittle hot headed after finding out that a certain princess had been wrongfully imprisoned by her “evil” step mother. He was rather convincing as the party, despite being somewhat disbelieving, decided well lets help out. There is coin, glory and a beautiful damsel! That’s what quests are all about.
The dwarves and the players sat down and discussed a plan of action. They way I had somewhat wanted it to go happened. The party would wait two weeks to strike the prison when a majority of the guards would be an the Kings funeral. This gave the party two weeks of down time to do some minor adventuring to build up some fame with the locals and get some treasures that should help out with rescuing the princess.
They party also came up with some other interesting ideas on how they would rescue the princess. Some said lets not wait, lets walk our undergeared level one behinds straight to a heavely guarded prison bust out into then out of the prison, leaving chaos in our wake. That went against a few of the other party members alignments so that was out of the question. There was a question about hiring a rogue to help sneak them in and do this very stealthfully, but unfortunatly a majority of the group was not the stealthy type. The final option before they decided on just waiting until the guards numbers where lower, was to get arrested and while in the prison try and break everyone out including the princess. This last idea was probably the most enticing. I contemplated letting them do this just to do an amazing prison break in a good based campaign. I could think of plenty of ways to roleplay this out. Guards that are on the side of the princess could help out. Maybe the dwarves could deliver a cake with a pickaxe in it. Who knows? But it would have been amazing and this might even still happen.
So once the Princess has been rescued, this is where a lot of improv will come in. She may disapear and comeback later to be a menace or if the party realizes their mistake right away she may just then do something to escape and then become an enemy. I’m still working on this part. I do know I want her to be an witch or a sorcerees.
Anyway, only the first part has really been completed in the campaign. Right now the group is trying to get prepared by following up on some rumors and making a bit of gold and gathering treasure in order to have a successful prison break.
Any feedback or suggestions would be tremendous.